Because I said in guild chat I would here are some basic stat conversions.
Expertise - 32.8 = 1 expertise rating which translates to 1% reduced chance for an attack to be dodged or parried
Defense Skill - 4.9 = 1 Defense rating
Resilience - 82 = something
Dodge - 39.3 = 1% chance to dodge an attack
Parry - 49.2 = 1% chance to parry an attack
Block - 16.4 = 1% chance to block an attack
Hit - 32.8 = 1% chance to hit with a melee or ranged attack
Spell Hit - 26.2 = 1% chance to hit with a magical attack
Critical Strike - 45.9 = 1% chance to critically hit with a melee, ranged, or spell attack
Haste - 32.8 = 1% chance to increase speed of melee, ranged, or spell attacks
Armor Penetration - 15.4 = 1 rating, I think (This conversion is out of date as of 3.2.2, it got a 12% reduction which I will calculate later)
Expertise - 32.8 = 1 expertise rating which translates to 1% reduced chance for an attack to be dodged or parried
Defense Skill - 4.9 = 1 Defense rating
Resilience - 82 = something
Dodge - 39.3 = 1% chance to dodge an attack
Parry - 49.2 = 1% chance to parry an attack
Block - 16.4 = 1% chance to block an attack
Hit - 32.8 = 1% chance to hit with a melee or ranged attack
Spell Hit - 26.2 = 1% chance to hit with a magical attack
Critical Strike - 45.9 = 1% chance to critically hit with a melee, ranged, or spell attack
Haste - 32.8 = 1% chance to increase speed of melee, ranged, or spell attacks
Armor Penetration - 15.4 = 1 rating, I think (This conversion is out of date as of 3.2.2, it got a 12% reduction which I will calculate later)
Last edited by Restobear on Mon Oct 05, 2009 10:41 am; edited 1 time in total